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[Fan Art] Mass Effect - Turian Assassin

-School Work-
I have to design and modelize an SF character with some directories for the Art Direction :

Starcraft
Mass Effect
Deus Ex
Overwatch
Destiny
Halo

In our design, we had to put anatomy parts, clothing parts and armor (hard surface) parts. Never done hard surface before, neither than cloth sculpt !

We had a number limit of map to texture our character : 4 max, 4096x4096 px
And also a triangles limit : 80k
I choose a Turian from Mass Effect !

Render UE4 - Close up head

Render UE4 - Close up head

Render UE4 - Face / Left Posing

Render UE4 - Face / Left Posing

Render UE4 - Back / Right Posing

Render UE4 - Back / Right Posing

Render UE4 - 3/4 front Posing

Render UE4 - 3/4 front Posing

Render UE4 - 3/4 back Posing

Render UE4 - 3/4 back Posing

Render UE4 - Close up 3/4 front Posing

Render UE4 - Close up 3/4 front Posing

Render UE4 - Close up 3/4 back Posing

Render UE4 - Close up 3/4 back Posing

Render UE4 - Face / Right T-pose

Render UE4 - Face / Right T-pose

Render UE4 - Back / Left T-pose

Render UE4 - Back / Left T-pose

Render UE4 - Turn 3/4 T-pose

Render UE4 - Turn 3/4 T-pose

Retopology - turn Marmoset

Retopology - turn Marmoset

Retopology - turn Marmoset - Wireframe

Retopology - turn Marmoset - Wireframe

WIP - Zbrush sculpt - turn 1

WIP - Zbrush sculpt - turn 1

WIP - Zbrush sculpt - turn 2

WIP - Zbrush sculpt - turn 2

WIP - Zbrush sculpt - turn complete

WIP - Zbrush sculpt - turn complete

WIP - Zbrush sculpt - close up head turn 1

WIP - Zbrush sculpt - close up head turn 1

WIP - Zbrush sculpt - close up head turn 2

WIP - Zbrush sculpt - close up head turn 2

WIP - Zbrush sculpt - close up top

WIP - Zbrush sculpt - close up top

WIP - Zbrush sculpt - close up bot

WIP - Zbrush sculpt - close up bot

[School Project] Space Assassin Turian